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Update items dependencies

Creating Aos update entities

Definitions

Aos contains 3 main update entities:

EntityDescription
aosServiceOCI complaint Service created by Service Provider
aosComponentAos update component that can be installed on a Unit
aosLayerAos layer for aosService entities

Update item development lifecycle

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Main changes:

  • All entities (services, layers, components) get the same identification schema. identification includes codename, id (uuid), URN, etc. Described in ontology.
  • All entities get priority property (component didn't have previously). Question: But layers have priority in service metadata. Cloud should ignore this property in layers? Proposal: priority for layers have to be checked by AosCore (install/delete layers from cache according to their priority)
  • All entities get runtime dependencies. TODO: it's necessary to specify valid dependencies (e.g. layers can depend on other layers only). Proposal: do not check, allow all from all
  • All entities get architecture property. Question: can component have different architecture. Proposal: yes, to have same behavior as layers and services

Unit ontology representation

Unit ontology

Main changes in the Unit object

  • Remove NodeType as a standalone entity. It's necessary to have grouping possibility for the similar nodes in units. Introduce Subject to replace it. Also, to this group subject will be attached aosComponents.
  • Devices, Resources and Runners are reported by AosUnit as a part of NodeInfo in the UnitStatus message. This allows having different items for any Units (e.g. this list can be changed during update)
  • TargetSystem (former UnitModel) contains limits and settings only. E.g.: ResourceRatio, AlertRules per NodeType Subject
  • AosServices, AosLayers, AosComponents will get priority to be able to suppress low priority update items (e.g. to replace default component/service with new one)
  • AosServices and AosComponent have "suppressItems" property (to notify AosCloud that only one of service/component can be installed)

UnitStatus message sequence

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DesiredStatus message sequence

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